Launching
Rules and protection
Things that run on their own once the coin is live: take profit, buy the dip, sell into buyers, and a sniper guard that sells if outsiders pile in.
Set them in Bundle Studio's outcome panel: the Sniper guard has its own switch, and every other rule comes from Add › A rule… under Once it's live. Each rule reads as a sentence with words you can change. Targets are measured from where the coin opens: if it opens at $20,000, 2× is $40,000.
Rules
- Take profit
- Sell a share (25%, 50%, 75% or all) of your wallets or the dev wallet at a multiple of the open, from 1.5× to 20×. 50% at 2× to start. Placed as a limit sell.
- Buy the dip
- Buy an amount with your wallets if it falls 10, 20, 30 or 50%. Placed as a limit buy.
- Auto-sell
- Sell a share of every outside buy, up to a budget. Optionally only between two multiples of the open.
- Buyback
- Buy back a share of every outside sell, up to a budget.
- DCA
- Buy or sell a fixed amount every 15s, 30s, 1, 5 or 15 minutes, up to a budget.
At launch they become the coin's orders and automations, which run on Coinwave's servers, so they keep going when you close the page. Pause, change or stop them from the coin page.
Sniper guard
Snipers are outside wallets that buy in the first blocks after a launch, hoping to sell into your buyers. The sniper guard watches buys from wallets that aren't yours. If they add up past your line while it's watching, it sells. One guard per launch.
It reads: if outside buys pass 3 SOL in the first minute, then sell your wallets. Change any of it:
- Line
- 1, 3, 5 or 10 SOL.
- Watching for
- The first 10s, 30s, 1, 2, 5 or 15 minutes, or at any point.
- Then
- Send the held-back buys, call them off, stop the launch's steps still to go, sell your wallets, sell every wallet, or sell the dev wallet. Stopping the steps is watched by the launch plan itself from the create's block.
- It can ignore buys from
- Partner wallets whose buys shouldn't count.
Once the coin is live, the strip under its header shows the guard filling up and how long it has left. With the guard off, nothing reacts if snipers pile in.